Description
The game introduces children to the world of coding and logical thinking. The task of the participants is to arrange a sequence of moves so that the robot reaches the card with the water lily while avoiding possible obstacles on the board. In this way, children learn spatial orientation, identifying directions, and planning actions step by step.
The set includes colorful puzzle cards with instructions that connect to form a sequence of commands for the robot, helping to develop sequencing skills and concentration. With the introduction of the “Start" and “Finish" cards, children can create an infinite number of routes, keeping their interest and motivating them to try again.
During play, children learn spatial concepts such as up, down, right, left, turn right, turn left, as well as horizontal and vertical movements. Obstacle cards add an extra level of difficulty, requiring players to anticipate and adjust their plans. The robot responds to the sequence by reading it after being placed on the “GO" card and finishing on the “STOP" card, which teaches children to formulate precise instructions.
In this version, the robot’s movement is coded using a special instruction wheel rather than puzzle cards placed on the table as in previous games. The child places the robot on the corresponding sections of the wheel marked with movement symbols (e.g., move forward, turn left, turn right, rotate 180°), thus creating a sequence of steps leading to the water lily. This makes coding more direct, while remembering and reproducing the route requires precision and planning of the entire sequence before activating the robot.
The game develops not only logical thinking but also perceptiveness and independent problem-solving skills. The teacher can adjust the difficulty level – from shorter 6-move sequences to more complex combinations of 10 or more steps. Colorful arrows and clear illustrations make it easy for children to recognize directions and remember their meanings. Working together to plan the route encourages cooperation and discussion of possible solutions.
It is also an excellent tool for introducing the basics of programming through play. Children learn that every move has its order and consequences, and that mistakes can be corrected by analyzing previous steps.
The game is visually appealing and designed to be accessible for younger participants while still offering challenges for older children. In this way, it helps develop key future competencies – coding, logical thinking, and creative problem-solving – which are already among the most in-demand skills on the job market today.
To play the game, a LOGI miniBot is required (sold separately – product code: BOT2025).
Set contents:
• Rollable board 100 × 70 cm
• 1 step-coding wheel board
• 12 obstacle cards
• 4 GO cards
• Instruction manual in two versions
Players: 2–6 children
• from 5 years
The set includes colorful puzzle cards with instructions that connect to form a sequence of commands for the robot, helping to develop sequencing skills and concentration. With the introduction of the “Start" and “Finish" cards, children can create an infinite number of routes, keeping their interest and motivating them to try again.
During play, children learn spatial concepts such as up, down, right, left, turn right, turn left, as well as horizontal and vertical movements. Obstacle cards add an extra level of difficulty, requiring players to anticipate and adjust their plans. The robot responds to the sequence by reading it after being placed on the “GO" card and finishing on the “STOP" card, which teaches children to formulate precise instructions.
In this version, the robot’s movement is coded using a special instruction wheel rather than puzzle cards placed on the table as in previous games. The child places the robot on the corresponding sections of the wheel marked with movement symbols (e.g., move forward, turn left, turn right, rotate 180°), thus creating a sequence of steps leading to the water lily. This makes coding more direct, while remembering and reproducing the route requires precision and planning of the entire sequence before activating the robot.
The game develops not only logical thinking but also perceptiveness and independent problem-solving skills. The teacher can adjust the difficulty level – from shorter 6-move sequences to more complex combinations of 10 or more steps. Colorful arrows and clear illustrations make it easy for children to recognize directions and remember their meanings. Working together to plan the route encourages cooperation and discussion of possible solutions.
It is also an excellent tool for introducing the basics of programming through play. Children learn that every move has its order and consequences, and that mistakes can be corrected by analyzing previous steps.
The game is visually appealing and designed to be accessible for younger participants while still offering challenges for older children. In this way, it helps develop key future competencies – coding, logical thinking, and creative problem-solving – which are already among the most in-demand skills on the job market today.
To play the game, a LOGI miniBot is required (sold separately – product code: BOT2025).
Set contents:
• Rollable board 100 × 70 cm
• 1 step-coding wheel board
• 12 obstacle cards
• 4 GO cards
• Instruction manual in two versions
Players: 2–6 children
• from 5 years
Manufacturer/Importer/Distributor
Manufacturer/Importer/Distributor
Moje Bambino Sp. z o.o.
ul. Graniczna 46
93-428 Łódź
product@mojebambino.pl
ul. Graniczna 46
93-428 Łódź
product@mojebambino.pl